Following on from the last post, this is how I would build the deck the unnamed person posted. It’s perhaps tuned a bit for the creature-heavy local meta, otherwise I would probably play Broken Ambitions over Remove Soul. The mana is not convincing, but it seems to work OK for me at the moment.
I like that the deck can pack up to sixteen counterspells post-board.
1 Nucklavee
4 Mulldrifter
2 Broodmate Dragon
3 Cloudthresher
4 Wrath of God
4 Condemn
4 Remove Soul
4 Cryptic Command
4 Esper Charm
2 Cruel Ultimatum
2 Tidings
4 Vivid Creek
4 Arcane Sanctum
3 Seaside Citadel
4 Reflecting Pool
4 Sunken Ruins
3 Flooded Grove
2 Mystic Gate
2 Cascade Bluffs
Sideboard
3 Mind Shatter
4 Bitterblossom
4 Guttural Response
4 Negate
Chewy said
NEEDS MOAR OONA!!!!!
I would cut the Citadels for 2 more Mystic Gates & +1 Vivid Grove, the Sanctums for 3x Vivid Meadow & 1 land that CiP untapped (Yav Coast?)
If you are creature heavy, try squeezing in some Plumeveils. Trading with Figure is fine but they can make kithkin look silly for 2-3 turns, letting you draw bombs/cruel. Tidings may want to be these.
But yeah, needs moar Oona!