Counter-heavy Reflecting Pool Control

Following on from the last post, this is how I would build the deck the unnamed person posted. It’s perhaps tuned a bit for the creature-heavy local meta, otherwise I would probably play Broken Ambitions over Remove Soul. The mana is not convincing, but it seems to work OK for me at the moment.

I like that the deck can pack up to sixteen counterspells post-board.

1 Nucklavee
4 Mulldrifter
2 Broodmate Dragon
3 Cloudthresher

4 Wrath of God
4 Condemn
4 Remove Soul
4 Cryptic Command
4 Esper Charm
2 Cruel Ultimatum
2 Tidings

4 Vivid Creek
4 Arcane Sanctum
3 Seaside Citadel
4 Reflecting Pool
4 Sunken Ruins
3 Flooded Grove
2 Mystic Gate
2 Cascade Bluffs

3 Mind Shatter
4 Bitterblossom
4 Guttural Response
4 Negate


1 Comment »

  1. Chewy said


    I would cut the Citadels for 2 more Mystic Gates & +1 Vivid Grove, the Sanctums for 3x Vivid Meadow & 1 land that CiP untapped (Yav Coast?)

    If you are creature heavy, try squeezing in some Plumeveils. Trading with Figure is fine but they can make kithkin look silly for 2-3 turns, letting you draw bombs/cruel. Tidings may want to be these.

    But yeah, needs moar Oona!

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